![]() Testing was done only with Vulkan - OpenGL could not be tested since RPCS3 hangs every time shaders are compiled (this issue is not specific to SoulCalibur V however). Many settings were tested against this issue including "Strict Rendering Mode" and "Disable native float16 support". Tested with WCB on and Framelimiter on/off ![]() Make sure you're running with settings as close to default as possibleĪll patches turned off (though also occurs with SPU MLAA patch) For example Nightmare's sword may (or may not) show SPS, or the stage itself may not render properly (as shown in the screenshot below). ![]() On certain stages (and sometimes on the character "Vs" screen that immediately precedes a match), major graphical issues may be present and usually render the game unplayable. Severe graphical corruption occurs randomly but most prominently in certain stages or with certain characters.
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